You and I I take your place, and you take mine.įrom your hands a holy lance, a beam of light, to end unholy dance. The game now features a more-advanced damage calculation method for melee weapons allowing for multiple regions of the target which modify the damage taken based on the type of weapon used. More in-depth information as to how to use these systems is included in the game on the Info page. ![]() City-generation buildings can also be placed by the map author in addition to via the city-generation mutator. Furnishings can be built via the buildable-building system and/or placed by the map author. Monsters are also supported and can be placed by the map author or spawned into a map via mutator. The amount of vehicles in the game has been expanded from five to over thirty.Īdditionally there is a buildable building system and a city generation system. Other options include modern weapons and futuristic weapons. Alongside medieval weapons and the quest-spawns option, this system allows a player or server admin to set up a game that is similar to rouge-like classics, in 3d, if he wishes. The spellcasting system has been expanded from non-existence to fifty (50) spells. This gives a glimpse into the amount of work that has been invested into the game. The current number of weapons in Chaos Esque Anthology is over 200 weapons. The pre-fork amount was approximately 18 weapons. ![]() An example of such development is to compare the amount of weapons from before the fork in 2012 to the current number in the Chaos Esque Anthology project.
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